How to get doom beta
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It feels a bit more abstract than many of this set's other levels. There's hardly enough health to justify all the abuse, so save early and save often. Don't forget to flip the switches after you've endured their associated ambushes, which due to their severity (particularly snaking hallway in the midwestern portion of the level) demand all of your attention. There are a lot of ways you'll have to poke and prod this level before reaching the exit switch. MOod hits it again with another E1-beta labyrinth. The biggest threat is having your health chipped away due to a dearth of health. Also, this marks the first appearance of the cacodemon, not that either of the gasbags is any good at presenting as a threat. There are a few glimpses at the greater area of the base, which help to build character. There's a lot of generic computer stuff that fails to differentiate this from any other portion of the Beta Labs, but you do get the occasional cool thing like the console in the room prior to the sealed-off security door to the north, and there's a pretty cool bit where you grab a rad suit to explore the toxic sluice to the southwest. Both of these are pretty memorable, I think.Ĭhaingunner does a pretty good job with this slice of UAC tech facility. Favorite fight, well, it starts with a berserk fest and partway through you'll have to endure a two-pronged assault consisting of spectres in the dark. There's also another taste of that nukage catwalk, which is under fire from some imps in an area of the base that you'll never get to explore. There are a lot of optional areas to explore and oddly deserted sections of base, like the locker room / shower area to the northeast and the offices / common area to the southwest. It's a bit more forgiving than E1M3 with a lot less ambushes that set you up next to walls of shotgun guys. There's one good bit when you enter in the northern section where a pack of demons comes at you, which you'll diligently shotgun into oblivion, but most of this is dodging shotgun blasts and fireballs with the occasional lonely lost soul.Īnother very cool level from MOod.
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Now, it mostly runs from north to south, and the secret assault rifle / rocket launcher feel like they arrive a bit late in the progression of the level, but the layout is pretty good.
#HOW TO GET DOOM BETA WINDOWS#
All the windows and ledges give this level pretty good connectivity. Be on the lookout for a little author shrine.Ī more interesting offering from Chaingunner. I guess the action in the open computer area just drew me forward like a puppetmaster pulling my strings. But, uh, I somehow managed to miss out on that green armor right off the starting area, which would have helped out quite a bit. The sniper placement in some of the rooms, like the big ol' jagged walkway area, can be ruthless. Kind of a sloppy map with some obvious E1M1 homages forming the basis of some of the larger areas. The fights in the yellow key area are the nastiest, but the texture arrangement makes hunting spectres in the pit to the southwest pretty tense. The spectres and demons that see you if you break to the red key door first is a nice touch, since they'll move to confront you as you try the other direction. It's only appropriate that the machine gun makes its debut, given that it will beat back the worst of it until you can get some room to waltz with your shotgun. MOod continues the trend toward cramped gameplay but starts throwing the player into tight scenarios where you're struggling for room. Things take a turn for the awesome with this slice of nightmare. I like that little bit with the fucked-up staircase to the east, a nice set piece. Not a whole lot of big combat going on you might get outgunned in the early game, depending on which direction you go, but all the shotgunners will put your ammo situation into a runoff. Good connectivity, and also pretty claustrophobic, though with about as many enemies as the previous level, it's paced pretty well. It's a pretty harsh level early on, you're pitted between imps and spectres on one side and a crowd of lost souls on the other. MOod sets the tone and lets you in on some of the gameplay quirks to come, like the alpha treasures in place of the bonus items and the catwalks over nukage.